![]() If you were thinking of building a druid to conjure these new electric elementals and fey, you might enjoy specializing in lightning and thunder damage with the Circle of Storms. Speaking of druids, the compendium also features a new druid subclass that harnesses the power of wind and storm. Both of these CR 12 monsters can be used as primal spirit avatars for the new 9th-level druid spell summon primal spirit from the same compendium (it can be found below on the same page as storm spear). Storm genasi are similarly capable against the electrified primal spirit called the serpent of the deep, which can also be fought on land despite its affinity for the ocean, where it is usually found when it is fought as a monster. This versatile monster can be found on land, upon the sea, and even in the sky. Thanks to those resistances, storm genasi are well-suited to face off against foes such as the terrifying CR12 storm elemental, a triple-element hybrid elemental formed of air, fire, and water. ![]() You don’t have to use these if you prefer to keep your genasi as-is, but we highly recommend you try them out! These benefits are based on the attributes and abilities of elementals, especially those shared by all genies. The compendium also features some optional rules to slightly improve the underwhelming aspects of the genasi race by giving them more ribbons and narrative tools, bringing them up to a similar level of power as most other official races. Carrying resistance to both lightning and thunder damage and sporting magical talents for electrical bursts of damage, these genasi are usually boisterous and volatile. The combination of air and fire that creates lightning can also manifest in the mortal lineages of genies, giving birth to an even rarer type of genasi called Storm Genasi. These spirits can also be conjured by a PC using the 4th-level conjure minor elementals spell. However, its also the one of the most easily slain of the elemental spirits, with only ten average hit points to speak of. These shocking little elementals are the second most dangerous elemental spirit (after burning spirits) on account of their speed and ability to deal lightning damage to many enemies in a row on the same turn by disengaging. Spark spirits are tiny lightning elementals that often inhabit storms and may even appear in electrical discharges. Since they can hide within metal objects, these monsters make excellent additions to any technological campaign or setting, whether that means lurking in a lightning rod in Faerun or trapped in a magical generator in Eberron. As a result of its nature as a hybrid of air and fire, it struggles to battle when submerged in water or attacking targets buried in earth. With the ability to fly as fast as an air elemental with a damaging body reminiscent of a fire elemental, it won’t light creatures on fire but it will damage them if struck with a metal melee weapon. ![]() Speaking of advantage against creatures wearing metal armor, the new hybrid elemental made out of lightning energy - helpfully called a lighning elemental - carries that benefit on each of its melee attacks, like a living, flying shocking grasp spell. Try combining this paladin subclass with the Armorer artificer subclass to build the ultimate electro-magical tech-knight! Compared to other paladin subclasses, this one mechanically focuses on area damage and blasting. The focus on the material aspects of lightning and electricity helps differentiate this subclass from similar lightning based subclasses, such as the Tempest cleric or the Storms druid (see below). As with many of lightning damage effects, some of the abilities of these paladins are especially potent against creatures wearing any metal armor. You can use this paladin subclass to create a Thor-like holy warrior wielding divine lightning and storms, or to create a magical electro-knight that combines electricity and magnetism to empower their attacks. These paladins are named for not only their ideals of change and progress but also for their similarity to machines that generate electricity. Lightning energy, or electricity, can be used to produce magnetic effects even in worlds where it is usually created by magic, and no one knows that fact better than the paladins of the Oath of Dynamism. It can be found naturally in storms or used to power electrical devices, but in most cases is encountered in magical form. ![]() Today we’ll be taking a gander at the diversity of options available within the new compendium for lightning damage, the damage type of storms and electricity. If you want to specialize in a particular damage type, you’ll have a full variety of spells, magic items, subclasses, and even monsters related to that damage type. There’s more than just air, earth, fire, and water in The Elements and Beyond, the first entirely free compendium from D&D Unleashed.
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